MIX - September 2013 - Playstation Sound
September 2013 - PLAYSTATION SOUND: NEW SONY FACILITIES UP THE ANTE IN GAME AUDIO
This month MIX talks to the San Mateo-based Sony PlayStation Music and Sound crew about their brand-new facility for game audio. Also in our special Game Audio section, we cover sound design plug-ins that game audio designers can't live without; talk to Pat McMakin, director of Ocean Way Studios in Nashville, about the studio's focus on scoring for picture and recording orchestras; and discuss "Ear Monsters"--a 3-D audio (video) game for the iPhone and iPad--with the game's creator, Brian Schmidt.
We also talk to producer/engineer Craig Schumacher and engineers Chris Schultz and Tucker Martine about the making of Neko Case's latest album, "The Worse Things Get, the Harder I Fight, the Harder I Fight, the More I Love You;" and the making of "Sweet Relief III: Pennies From Heaven."
Our Live section features an all-access pass to Kid Rock, photos and behind-the-scenes info from Outside Lands 2013, and a tour profile of John Mayer. This month's Classic Track tells the story behind the making of Pearl Jam's "Even Flow."
This month's Mix Regional: Northwest U.S. covers news and notes from Robert Lang Studios, London Bridge Studio, Fastback Studios, Portland Recording Studio and Cloud City Sound; and Session News from Flora Recording & Playback, The Hive Recording Studio, Jackpot! Recording Studio, Dead Aunt Thelma's Studio, Supernatural Sound and SophiaHat Studios. We also have a Q&A with mashup-pop king DJ Earworm, and chat with producer Ryan Hadlock.
- Emotiva Stealth 8 Self-Powered Monitors
- Argosy Spire Speaker Stands With IsoAcoustics
- iZotope Trash 2 Plug-in
- UA Ocean Way Studios Plug-in